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HTTPS for Node.js

  • Chuck Noble
  • Date : December 10, 2023
  • Categories :
  • Tags : Development
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Automagically Incrementing UE Project Version Numbers

  • Chuck Noble
  • Date : February 10, 2023
  • Categories : Programming
  • Tags : Unreal engine ,Development
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Debugging Optimized Code

  • Chuck Noble
  • Date : October 2, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Development ,Debugging
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MaxQ Spaceflight Toolkit Released to Unreal Engine Marketplace

  • Chuck Noble
  • Date : June 10, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa
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Call a SatCat REST API from Unreal Engine

  • Chuck Noble
  • Date : May 18, 2022
  • Categories : Programming
  • Tags : Development ,Unreal engine ,Space
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Epic Games just made your flight simulator obsolete. Sorta.

  • Chuck Noble
  • Date : May 17, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Antoinette project ,Simulation ,Flight simulation
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Spatial Rebasing: An Unreal Engine Odyssey

  • Chuck Noble
  • Date : March 3, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Space ,Development
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Adding Third-Party Libraries to Unreal Engine : NASA’s SPICE Toolkit (Part 1)

  • Chuck Noble
  • Date : December 3, 2021
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa
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HTTPS for Node.js

  • Chuck Noble
  • Date : December 10, 2023
  • Categories :
  • Tags : Development

Configuring HTTPS for Node.js with Nginx on AWS Linux 2023: A Step-by-Step Guide.

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Automagically Incrementing UE Project Version Numbers

  • Chuck Noble
  • Date : February 10, 2023
  • Categories : Programming
  • Tags : Unreal engine ,Development

Surprisingly, there appears to be no way to automatically update your app’s Project Version number when building a UE project. This will teach …

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Debugging Optimized Code

  • Chuck Noble
  • Date : October 2, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Development ,Debugging

A simple way to take control over C++ code you’re debugging.

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Updated: Adding Third-Party Libraries to Unreal Engine : NASA's SPICE Toolkit (Part 5)

  • Chuck Noble
  • Date : July 1, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

We integrated NASA’s SPICE library with Unreal Engine 5, into MaxQ Spaceflight Toolkit, and Unreal Engine 5 Plugin. Let’s solve some …

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MaxQ Spaceflight Toolkit Released to Unreal Engine Marketplace

  • Chuck Noble
  • Date : June 10, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

MaxQ Spaceflight Toolkit for Unreal Engine 5 has been released to the Unreal Engine Marketplace.

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Call a SatCat REST API from Unreal Engine

  • Chuck Noble
  • Date : May 18, 2022
  • Categories : Programming
  • Tags : Development ,Unreal engine ,Space

Unreal Engine’s HTTP and JSON modules make it ultra-easy to send requests over Http. Learn how to make your own Live 3D visualization of space …

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Epic Games just made your flight simulator obsolete. Sorta.

  • Chuck Noble
  • Date : May 17, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Antoinette project ,Simulation ,Flight simulation

Epic Games creates Project Antoinette Flight Simulation Tools, teams up with ArcGIS, Cesium, and others. How useful will it be?

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Cruise Controls & Autopilots: Tame control systems with a PID Loop

  • Chuck Noble
  • Date : May 6, 2022
  • Categories : Programming
  • Tags : Development ,Control systems ,Nasa

Learn how to add a closed-loop controller that emulates a real-world controllers to your game or simulation.

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Gamergenic just launched a 'technical' Space-domain blog

  • Chuck Noble
  • Date : April 30, 2022
  • Categories :
  • Tags : Space

Do you know any stupid Rocket Tricks?

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Dangerous Stunt: Running Unreal Engine modules outside of UE (commando style!)

  • Chuck Noble
  • Date : March 21, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Unit testing ,Development

Warning: The stunt described in this post is a really bad idea. But hey, Unit Tests.

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Spatial Rebasing: An Unreal Engine Odyssey

  • Chuck Noble
  • Date : March 3, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Space ,Development

Taming the coordinate system in galactic scale space games. (Also, will LWC fix everything?)

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Are you a top-down, or bottom-up thinker?

  • Chuck Noble
  • Date : February 3, 2022
  • Categories :
  • Tags : Development

Which one describes you best?

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Adding Third-Party Libraries to Unreal Engine : Series Update

  • Chuck Noble
  • Date : January 4, 2022
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

Update: Project source code location and walkthrough status

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Adding Third-Party Libraries to Unreal Engine : NASA's SPICE Toolkit (Part 4)

  • Chuck Noble
  • Date : December 17, 2021
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

We are integrating NASA’s SPICE library with Unreal Engine 5. How do we expose SPICE functionality to our app/game (C++/Blueprints)?

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Adding Third-Party Libraries to Unreal Engine : NASA's SPICE Toolkit (Part 3)

  • Chuck Noble
  • Date : December 10, 2021
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

We are integrating a 3rd party library with Unreal Engine 5. How do we integrate the library into the build?

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Adding Third-Party Libraries to Unreal Engine : NASA's SPICE Toolkit (Part 2)

  • Chuck Noble
  • Date : December 6, 2021
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

We are integrating a 3rd party library with Unreal Engine 5. What are our options?

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Adding Third-Party Libraries to Unreal Engine : NASA's SPICE Toolkit (Part 1)

  • Chuck Noble
  • Date : December 3, 2021
  • Categories : Programming
  • Tags : Unreal engine ,Spice ,Development ,Third party libs series ,Nasa

How do we integrate a 3rd party library with Unreal Engine 5? In this epic 5 part series we will marry a REAL rocket science library, NASA’s …

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Gameplay, or Fiction First?

  • Chuck Noble
  • Date : November 28, 2021
  • Categories : Design
  • Tags : Mda framework ,Game fictions ,Game mechanics

“Hey, let’s make a game about herding cats!” When it comes to developing games we have a choice. Do we start with an idea based on …

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Authors Wanted!

  • Chuck Noble
  • Date : November 27, 2021
  • Categories : Art ,Production ,Programming ,Design ,Business
  • Tags :

Authors Wanted! Are you a game development professional with something to say?

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Latest Article
  • post-thumb
    HTTPS for Node.js
    December 10, 2023
  • post-thumb
    Automagically Incrementing UE Project Version Numbers
    February 10, 2023
  • post-thumb
    Debugging Optimized Code
    October 2, 2022
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