Automagically Incrementing UE Project Version Numbers
Surprisingly, there appears to be no way to automatically update your app’s Project Version number when building a UE project. This will teach you how.
Continue ReadingSurprisingly, there appears to be no way to automatically update your app’s Project Version number when building a UE project. This will teach you how.
Continue ReadingA simple way to take control over C++ code you’re debugging.
Continue ReadingWe integrated NASA’s SPICE library with Unreal Engine 5, into MaxQ Spaceflight Toolkit, and Unreal Engine 5 Plugin. Let’s solve some space flight and orbital mechanics type problems - in …
Continue ReadingMaxQ Spaceflight Toolkit for Unreal Engine 5 has been released to the Unreal Engine Marketplace.
Continue ReadingUnreal Engine’s HTTP and JSON modules make it ultra-easy to send requests over Http. Learn how to make your own Live 3D visualization of space debris orbiting Earth, by querying a Satellite …
Continue ReadingEpic Games creates Project Antoinette Flight Simulation Tools, teams up with ArcGIS, Cesium, and others. How useful will it be?
Continue ReadingLearn how to add a closed-loop controller that emulates a real-world controllers to your game or simulation.
Continue ReadingDo you know any stupid Rocket Tricks?
Continue ReadingWarning: The stunt described in this post is a really bad idea. But hey, Unit Tests.
Continue ReadingTaming the coordinate system in galactic scale space games. (Also, will LWC fix everything?)
Continue ReadingUpdate: Project source code location and walkthrough status
Continue ReadingWe are integrating NASA’s SPICE library with Unreal Engine 5. How do we expose SPICE functionality to our app/game (C++/Blueprints)?
Continue ReadingWe are integrating a 3rd party library with Unreal Engine 5. How do we integrate the library into the build?
Continue ReadingWe are integrating a 3rd party library with Unreal Engine 5. What are our options?
Continue ReadingHow do we integrate a 3rd party library with Unreal Engine 5? In this epic 5 part series we will marry a REAL rocket science library, NASA’s SPICE Toolkit, to Unreal Engine 5. So, buckle up, …
Continue Reading“Hey, let’s make a game about herding cats!” When it comes to developing games we have a choice. Do we start with an idea based on the real world, a ‘fiction’, and then …
Continue ReadingAuthors Wanted! Are you a game development professional with something to say?
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